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Three Pokémon Games That Failed to Receive the Adoration They Warranted

In the wake of a taste of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as ubiquitous video games in existence. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The continued frenzy surrounding card prices guarantees almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral annually.

Yet in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were overshadowed by the excitement of the core series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a live stream focused on broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

The writer

Bobby Rowe

A seasoned sports analyst with over a decade of experience in urban sports betting and statistical modeling.

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